Limpeza de primavera Update

A atualização Spring Cleaning “Limpeza de primavera” trouxe uma séria de correção de bugs, mudanças na interface e facilitadores.

  • SpawnBox dos campos neutros vão ser mostrados no momento de colocação de uma Ward/Sentry
  • Poderá marcar locais específicos no mapa e mover a câmera para lá com um simples apertar de botão (verificar as runas por exemplo).
  • Menu de configurações foi simplificado.
  • Nova interface para o inventário de itens e etc.
  • Slots no inventário agora é de 10 mil.
  • Teclas especificas para habilidade de um determinado herói.
  • Loja aperfeiçoada.
  • Ícones no mini mapa foram atualizados.
  • Ao clicar numa torre, será mostrado a distância de ataque dela.
  • Mute voz ou texto.


Fixed crashes due to memory fragmentation over long play sessions
Fixed a bug with stun application timing that could cause you to teleport to the fountain while stunned
Fixed Auto Attack after spell to not trigger on various other non-spell activities (like placing wards)
Fixed seeing the courier die in an area after it has already been dead for a while when you hadn’t seen it die originally
Fixed bots being stuck trying to ward near cliffs
Fixed various effects malfunctioning when the target moves in and out of FoW (causing things like the Hex effect to play multiple times when the target reappears)
Assists now get counted whenever you place debuff on an enemy hero that dies
Assists now get counted whenever you place a buff on a hero that kills an enemy hero
Fixed Lifestealer having the wrong HP bar color when infesting Ancients
Fixed Sunray having a delay on updating the visual location of the ray
Fixed Ice Wall debuff lingering on heroes that become Spell Immune
Fixed Untouchable lingering when attempting to attack units other than Enchantress
Fixed Lycan’s ult wolf changing into a headless Lycan model on death

Added a new setting to make summoned units always auto attack
Towers can now be targeted in FoW without giving the invulnerability error
Attack Speed changes during an attack now causes the animation and attack timings to update dynamically
Fixed a bug where units would occasionally walk back to their previous location after teleporting
Fixed various bugs with receiving a party invite and a match found at the same time
Fixed various attack animation prediction exploits (such as Coup de Grace)
Enabled Quickcast to work with non-hero units and neutrals
Fixed being unable to use Bottle, Mango or Tangoes on Spirit Bear
When using Auto-Attack after spell, you no longer auto-attack when denying allied units
Fixed Boots of Travel canceling when upgrading to Level 2
Equipped taunts will now automatically play in-game under a variety of rare circumstances
Fixed Roshan’s model size after hex
Fixed Legacy Keys on allied disconnected heroes
Fixed it being possible to have multiple teleports to a tower without increasing the teleportion time
Fixed a backdoor bug possible with Chen’s creeps
Spiderlings and Spiderites can now be set to two different control groups
Lycan, Visage and Warlock summoned units can now be independently bindable
Added Hero Responses for Arcane rune for some heroes (more will be added over time)

Added an Empty Bottle ground model
Fixed various sleep based spells not behaving like stuns with regards to queuing actions for when sleep ends
Fixed various systemic issues with Auras not updating when different owners of the aura apply it
Fixed Quickcast not working with Tango
Fixed Power Treads not disassembling to its original components
Fixed Nether Ward damage not disabling Blink
Fixed couriers losing track of their orders sometimes if they get purged
Added the ability to shift+control group selection/deselection of units
Alt clicking on an item with levels, like Dagon or Necronomicon, now displays the level
Fixed Deafening Blast max level not starting off the waves in the direction of your cursor
Fixed courier travelling deeper into the fountain than necessary in order to interact with the stash
Canceling Nature’s Prophet teleportation now interrupts the sound
Fixed Roshan to update his health immediately on the upgrade timer, rather than the next time he spawns
Fixed screen space damage indicator triggering on non-damage events (like toggling Power Treads)
Fixed Sunray beam tracking when casting Icarus Dive
Fixed Spiderlings killing nearby trees when they die
Fixed some visual inconsistencies with Snowball appearance after the target has already been impacted
Fixed Assimilate/Infest to work correctly (force the unit out) with Relocate/Recall/Test of Faith
Added Disable Help support to Boulder Smash and Purifying Flames
Fixed Snowball visual not following invisible units properly
Fixed backdoor production not being removed by magic immune or invulnerable creeps
Fixed Wisp Spirits not hurting Spirit Bear
Fixed Familiars ignoring Auto Select on Summon setting
Familiars are now properly affected by movement speed changes and disables such as stuns or roots
Fixed Crimson Guard stack interval not being updated after recent changes
Fixed a bug where Eyes in the Forest trees would prevent nearby trees from regrowing
Fixed Maim not working against Spirit Bear

Fixed Charge of Darkness not ending when dying to Ice Blast
Fixed Multicast Ignite’s interaction with Linken’s Sphere
Fixed Lycan retaining the speed buff on respawn if he is killed during the transformation period
Fixed incapacticating bite not affecting illusions
Fixed Ice Blast AoE visual being inaccurate sometimes
Fixed Tether buff duration being incorrect on the target when using relocate
Fixed recasting Exorcism not causing existing ghosts to return to you and heal
Fixed Orchid buff not remembering the damage properly when another Orchid buff instance is added to the same unit
Fixed Lotus Orb interaction with Spirit Siphon
Fixed Infernal Blade being disabled by Break
Fixed Mana Drain with Aether Lens
Added 3D skybox support
Fixed Macropyre with Aether Lens
Fixed multiple instances of Force Staff on the same target not working properly
Fixed selling back items while dead in the range of the Secret Shop
Fixed Rubick not flying properly with Firefly/Arctic Burn
Fixed Ignite not affecting the AoE if the target becomes Spell Immune before it lands
Fixed Rubick not using the riding staff animation with Arctic Burn
Fixed a case where refreshing buffs from different owners could cause the buff to stop working if the original source doesn’t exist anymore
Fixed players not getting a new hero if they disconnected during the respawn process in ARDM
Fixed Moonshard Buffs not transferring to new heroes in ARDM
Fixed Aghanim’s Scepter Buffs not transferring to new heroes in ARDM
Fixed enemies being able to receive a Curse of Avernus buff by denying an affected unit
Fixed certain abilities being able to deal damage through Aphotic Shield if Aphotic Shield was cast during their effect (i.e. Earth Spike, Impale)
Fixed Aphotic Shield becoming stronger from negative damage
Fixed Earth Splitter giving vision at the center of the map
Fixed Earth Splitter with Aether Lens
Fixed Multicast Ignite affecting units in FoW
Fixed Spirit Siphon with Lotus Orb
Fixed spell stealing to consistently work on subspells (return, throw alch’s stun, etc.)
Fixed Teleport from TP Scrolls canceling when a directly targeted tower dies
Fixed Glyph interrupting Phase Shift
Fixed cases where Lotus Orb reflected spells would incorrectly apply their effects through Spell Immunity: Battle Hunger, Brain Sap, Nightmare, Reality Rift, Test of Faith, Glimpse, Dragon Tail, Boulder Smash, Enchant Remnant, Mana Leak, X Marks the Spot, Enchant, Frost Blast, Open Wounds, Mana Burn, Decrepify, Leech Seed, Shadow Word, Satyr Purge, Satyr Mana Burn, Necronomicon Mana Burn, Eul’s
Fixed Aghanim Blackhole dealing slightly less damage than intended
Fixed Linken’s Sphere cooldown being higher when targeting allies
Fixed Headshot damage going through Spell Immunity
Fixed Clockwerk’s alternate death animation not working
Force of Nature gives an error if there are no trees to convert
Fixed Doom Shards not being treated as your own units for purposes of bounty and kills
Fixed a bug when Fatal Bonded Meepo clones die
Fixed Astral Spirit not returning control to your hero when the spirit expires
Fixed Blur not reacting properly to Spell Immune units
Fixed Boots of Travel’s visual effect being purgeable
Fixed Spin Web subability proccing Magic Stick
Fixed Mystic Snake ending if it hits an invisible unit
Fixed Lotus Orb interaction with Aghanim Scepter Goo
Fixed Tranquil Boots triggering when attacks land on dead units
Fixed Psi Blades triggering when attacks land on dead units
Fixed Ice Blast subskill proccing magic stick
Fixed Omnislash being affected by Damage Block
Fixed Bloodlust not being castable on Invulnerable allies/buildings
Fixed a rare case where Spiderlings could fail to summon spiderites
Fixed various very minor inconsistencies with Attack Modifier targeting rules and checks on Cast, Projectile Start and Projectile Land
Fixed Shadow Dance not granting passive bonuses if affected by vision spells like Amplify Damage
Inner Vitality now correctly applies its non-attribute based component to non-hero units
Fixed Stampede not applying to invulnerable allies
Fixed a 0 charge Drums of Endurance still being castable (even though it doesn’t do anything)
Fixed being able to cast Sun Ray while you are using Icarus Dive
Fixed Stone Form stunning and damaging units if the Familiar died while landing
Fixed Charge of Darkness getting interrupted when toggeling wards
Fixed Life Break sometimes killing Huskar
Fixed a few crashes related to Lotus Orb
Fixed Charge of Darkness not destroying trees at the end of the charge
Fixed Stormhammer behavior when the primary target is hidden upon impact
Fixed Timbersaw attaching to trees behind him if he doesn’t hit anything with chain
Fixed Sandstorm being canceled by purge
Fixed bugs with refreshing Static Charge buff
Fixed Dream Coil tether being incorrect visually if the targets get purged
Fixed recasting Barrier not reseting the Barrier’s damage capacity
Fixed Tricks of the Trade not ignoring Nightmared units
Fixed multiple Torrents behavior
Fixed Thirst buff being temporarily purgeable
Fixed Echo Stomp excluding Ancients from consideration
Fixed Shadow Wave sometimes counting your hero towards the limit
Fixed Eidolons that split after being converted to a different team still create one Eidolon for Enigma
Fixed Untouchable slow malfunctioning if the enemy attacks an illusion of Enchantress first before immediately attacking Enchantress
Fixed Fire Remnant proccing Magic Stick
Fixed a case of Bristleback getting an infinite duration Warpath Stack
Fixed Tombstone Zombies malfunctioning against Illusions
Fixed the greyscale Lone Druid Bear effect getting stuck
Fixed Flaming Lasso damage debuff being puregeable
Fixed a rare case where Empowering Haste could stop working
Fixed Spiderling’s Poison Sting sometimes not crediting you for the kill
Fixed Poof sound not stopping when the ability is stopped
Fixed a visual effects bug when Lotus Orb reflects Shackles
Fixed visual issues with Heat-Seeking Missile in FoW
Fixed multiple instances of Torrent not working properly
Fixed Phantom Rush triggering while dead
Fixed Techies kill counter
Fixed Poison Sting debuff tooltip
Fixed Sunray ending on purge
Fixed Multicast not being disabled under Break
Fixed Break not disabling collecting souls with Necromastery
Fixed Psionic Trap subskill proccing magic stick
Fixed Exorcism not autoattacking Spell Immune
Fixed desolator to apply its effect on attack landing, not attack starting — still applies before damage is calculated
Fixed Bloodlust autocast not working if Ogre gets purged
Fixed Blur buff being purgeable
Fixed Warpath not being disabled by Break
Fixed a case where the game could end if all living heroes died while other players still had heroes respawning in the fountain in ARDM
Fixed Ether Blast being castable on Spell Immune Allies (even though it did not have any effect)
Fixed Astral Spirit excluding Ancients from consideration
Fixed Song of the Siren subskill proccing Magic Stick
Fixed a very small window where towers could be vulnerable every 3 seconds
Fixed Natural Order not dynamically updates its armor reduction if the target’s attributes change
Fixed various units Spell Immunity being dispellable (Couriers, Ancient Thunderhide, Ancient Black Dragon, Plague Wards)
Fixed Rubick retaining Flesh Golem after death
Fixed Haunt buff on Haunt illusions being dispellable
Fixed some minor targeting behavior inconsistencies with Boots of Travel level 1
Fixed Infernal Blade being able to be targeted on Spell Immune enemies even though it has no effect
Fixed visual bugs with Chilling Touch in FoW
Fixed placing wards inside buildings
Fixed various copy and paste glitches in chat rooms
Fixed stolen Ignite not getting Multicast bonuses
Fixed Octarine Core with Tranquil Boots
Fixed bug where the Aghanim’s Scepter tooltip doesn’t show the stats is provides if you don’t own it already
Fixed Neutral Ice Armor not giving Magic Stick charges
Fixed Static Link vision debuff being puregable
Fixed Octarine Core behavior with Ion Shell
Fixed Rupture dealing continuous 0 damage instances
Fixed Unstable Concoction subskill granting magic stick charges
Fixed Song of the Siren subskill proccing magic stick
Fixed interaction between Lifesteal and negative attack damage
Fixed Cloak and Dragonhide auras being dispellable
Fixed Caustic Finale behavior with Meepo Clones
Fixed Life Break Immunity not lasting long enough
Fixed Riki’s Cloak and Dagger being only partially disabled by Break
Fixed Boots of Travel’s affect being a debuff and being purgable
Fixed Aghanim Scepter Borrowed Time effect lingering

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